Backloggery Wiki
Croc: Legend of the Gobbos
Croc Legend of the Gobbos
Developer Argonaut Software
Publisher Fox Interactive
System(s) PlayStation, Sega Saturn, PC
Series Croc

Croc: Legend of the Gobbos, known in Japan as Croc! Pau-Pau Island, is a 3D platformer developed by Argonaut Software and published by Fox Interactive in 1997. Originally pitched to Nintendo as a Yoshi game, Nintendo declined the offer, so Argonaut reworked the game into an original concept and, likely because they felt offended, released the game on every modern system not made by Nintendo, specifically the Sony PlayStation, the Sega Saturn, and Microsoft Windows.

The story deals with a race of furry little creatures known as Gobbos living on the Gobbo Archipelago. One day, a basket with a baby crocodile arrives on the shore, so the Gobbos raise him and name him Croc. One day, Baron Dante and his army of Dantinis kidnapped all of the Gobbos in the Archipelago, including King Rufus. Now, the grown up Croc must fight the Dantinis and rescue his family.

This article only deals with the console and PC versions; the later Game Boy Color version is an almost entirely different game.

Completion Requirements[]

  • Defeat Baron Dante
  • Rescue all 144 regular Gobbos.
  • Collect all four puzzle pieces.
  • Complete the secret island.

Once this is done, the game will proudly proclaim that you have earned 100%.

Master Run Ideas[]

  • Speed Run
  • No Death Run
  • No Damage Run

Completion Tips[]

There are six Gobbos per regular stage. The last Gobbo in each one is found by collecting all five colored gems in the stage, which opens the colored gem door. The exception to this rule is Panic at Platform Pete's Lair, in which all six Gobbos are in the colored gem door.

There are certain spots where, if you ground pound, you will warp to a hidden area where you can collect hearts for extra lives.

Croc is notable for having one of the earliest implementations of inertia when jumping on moving platforms. However, there is one oversight caused by this: if you move over an area where a moving platform is, you will move with the platform, even if you didn't jump from it. While this can be a good indicator that you are over the platform, it can also cause problems in certain stages, such as the aforementioned Panic at Platform Pete's Lair.

Make sure you have a memory card. Passwords only save your progress pertaining to your farthest stage and how many puzzle pieces you've collected; it doesn't save your Gobbo progress unless you've collected the puzzle piece on that island.